Showing posts with label Maschinen Krieger. Show all posts
Showing posts with label Maschinen Krieger. Show all posts

Tuesday, August 24, 2010

HAFS Curiass

A post of my latest model. This one I am going to texture finally. And I am also going to be adding a character. This helps to give the bot a sense of scale. The first section of renders are ones I did to check that the mesh is good and that the smooth approximation will work right. Down below this are the renders with the character in. As I thought it changes the perception of the model hugely.







Monday, February 15, 2010

Krachenvogel FNS465 rear

Just a link to the camera move of around the back..

Sunday, February 14, 2010

Krachenvogel FNS465

This model has some nice details at the rear and I realized that I have not rendered much of that out. With this in mind I setup some other cameras and rendered it out.





Monday, February 8, 2010

Krachenvogel FNS465 360

So this is just a posting of the 360 turnaround for the Krachenvogel FNS465. That is the end of this model. I have some other renders witch I don't really need to post.

Sunday, February 7, 2010

Model Render.

Just a clip of one of camera moves around this model.

Final Renders

Had of course some little changes to be able to finally finish this model. Its the same rendering setup that I did on the satallite model. Physical Sky, occlusion and reflection passes. I could have lit this lots of ways but I wanted a nice quick method that shows of the model nicely. Its all about the model. I have just changed some diffuse values to highlight some details that were not easy to read, other than that its just plain shaders.









Tuesday, February 2, 2010

Krachenvogel FNS465

Here is the latest of my modeling of Maschinen Krieger models, its my favourite. I did have to mash up a few versions from the reference I found. I just could'nt get some of details. The worst area is under the arms on the central upper body, I struggled to get this area working correctly, but got there in the end.Otherwise its done, I did have the benefit of recycling some parts from the Vampyre,that helped cause this model has tons of parts. I can render this out and dream of getting it textured....one day.







Sunday, January 31, 2010

Vampyre Close up

Just a close up of the vampyre model.

Vampyre Turnaround

Turnaround of the Vampyre.

Tuesday, January 19, 2010

Other renders of Vampyre

Here are some other angles of the Vampyre. I am in the middle of unwrapping the model so SHOo can texture it all. I am also working on another model from the Krieger universe..exciting stuff I know!









Monday, December 7, 2009

Vampyre A FNS 478A-U1

Well after having so much fun with the satelite I wanted to tackle something harder. This is the Vamprye. Its a pretty cool design. There are loads more I can model, but I have to stop sooner or later. There are few issues with the render and I have no close ups as these are just frames from a turnaround.







Sunday, December 6, 2009

Catapult Satellite turnaround

Did this to have a look at the whole thing. Very simple render setup. Physical Sky for the color. With this I noticed that you have to adjust the settings, gain, knee, gamma etc on the exposure node or else all the colors get a little too washed out. Then an occlusion and reflection pass. The reflect pass is just a blinn with reflection blur on, which helps to make it feel metalic. And this just looks at the physical sky for nice reflections. Note to turn off the physical sky light, or just don't add the node to a render layer.

Catapult Satellite

Such a long time since I have had the time to do some modeling. So I got around to some. I was put on to this Japenese robot design a few years ago called Maschinen Krieger. It was designed by a guy called Kow Yokoyama. Anyway here something I did based on the Catapult Satellite that is on www.maschinenkrueger.com/joomla/








Sunday, November 11, 2007

Kriger Renders

This is a Snake Eyes mech suit that I wanted to get done. And this was as far as I got with it... sad I know. I will post some stuff in the future if I get onto this.Would love to detail in up in Zbrush.










Krieger




I have been on this sucker for ages. Its one of those projects I would love to finish. I have got the modeling 80% there, but need to detail it and render out a still. I have it rigged to be posed but no plan to animate it. Just could never crack the final compostion.