Sunday, February 7, 2010

Final Renders

Had of course some little changes to be able to finally finish this model. Its the same rendering setup that I did on the satallite model. Physical Sky, occlusion and reflection passes. I could have lit this lots of ways but I wanted a nice quick method that shows of the model nicely. Its all about the model. I have just changed some diffuse values to highlight some details that were not easy to read, other than that its just plain shaders.









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