Monday, December 7, 2009

Vampyre A FNS 478A-U1

Well after having so much fun with the satelite I wanted to tackle something harder. This is the Vamprye. Its a pretty cool design. There are loads more I can model, but I have to stop sooner or later. There are few issues with the render and I have no close ups as these are just frames from a turnaround.

Sunday, December 6, 2009

Catapult Satellite turnaround

Did this to have a look at the whole thing. Very simple render setup. Physical Sky for the color. With this I noticed that you have to adjust the settings, gain, knee, gamma etc on the exposure node or else all the colors get a little too washed out. Then an occlusion and reflection pass. The reflect pass is just a blinn with reflection blur on, which helps to make it feel metalic. And this just looks at the physical sky for nice reflections. Note to turn off the physical sky light, or just don't add the node to a render layer.

Catapult Satellite

Such a long time since I have had the time to do some modeling. So I got around to some. I was put on to this Japenese robot design a few years ago called Maschinen Krieger. It was designed by a guy called Kow Yokoyama. Anyway here something I did based on the Catapult Satellite that is on

Wednesday, December 2, 2009


So my work on Avatar is done. Well it was done a month ago almost. It was super intense period of production. I was working on the this sequence which is in the trailer. I did get to be a TD on 3 shots from this sequence, which are my first for film(These stills are not my shots). So to get 3 shots in a film as huge as Avatar was more than I ever hoped for. Cant wait to see the film! And see my shots!

Saturday, June 20, 2009

Off to Weta

That ain't Charlie Brown, its me and they are Weta's. Having the good luck to go to Weta. I start in 2 days. Whoa. My fiance Shoo made this fantastic card as a farewell to me She has been super amazing and supportive over this decison. Makes it soo much sweeter to share it with her. Its a little bittersweet as she is not able to join me. Its hard, we have never been apart and we always are happy, so yay, we get to apart and sad! It wont be forever of course. I also dont think that I will be doing much work on the film. I know where I am with it, 6 shots left to animate, very close. It came down to Weta or my film...tough one

Shot 03

This was an old shot, and since I decided to back and put the dynamic scarf in it never worked. I have had soo much trouble gettting this right. In fact I had given up on it. But had another crack at it and changed the animation slightly, this has come out ok. Finally.. It might be last shot for awhile as I am off to Weta.

Thursday, June 18, 2009

Sequence Renders

Well I can't just animate all the time(even though I am supposed to be), so when I wasn't animating I was doing some rendering. Getting there, I still have some work to do. These shots have the grade that I like, trouble is that is got loads of banding, not great, but I do love what it does with the subtle colours and blooming.


Latest Sequence

Got another sequence here.Needed to post something.. I have been working on this section for awhile. Its nearly there, I am getting happy with the first 3 shot, last one quite there yet. I will take this chance to mention Alex and Karl whom I work with and have helped me loads. Please check out their blogs.

Wednesday, June 3, 2009

Shot 25

Just another shot that I have uploaded to Vimeo. I am allowed 1 highrez a week. This is pretty final rendering and animation. Will be getting a more hand crafted sky when Shoo gets some time to work on them.

Thursday, May 28, 2009

New Scarf

So here are some renders of the new scarf. Amazing no?! But it looks soo much better than the last one. Have almost rendered out all the shots that have it in, still a few to go. And at the same time I am getting the dynamic scarf in.

Thursday, May 14, 2009

Shot playblasts

Here are some playblasts of a sequence of shots. Had to repost them. Getting loads done right now! But still a ways to go....

Shot 38

Just another shot render sample. Its a pretty complete shot. Animation is final and so is the rendering. Shoo has done a fantastic paintover on the house. So what needs to be done is a final background and then it will get a final grade.

Thursday, April 30, 2009

Shot render with Vimeo Player!

Here is a render of Shot 04. This has the scarf. I have added a new scarf displacement texture which looks way better. I knew you noticed. For some reason the scarf sim works super good in this scene, but in others its not too good. I worked out that stiffness is not a great attribute to crank up, better to use the attract start curve. Can't remember where I just read this, pity. This post is the first to use Vimeo. Loving that. Looks much better. Will be adding more!!

Wednesday, April 1, 2009

Scarf Test

Got a scarf for the kids rig, work super well in this shot,thats why I am showing it! It looks good makes him even cuter.. I have some problems with it other shots so looking like I will have to bake out the dynamics and keyframe it.

Monday, March 30, 2009


My old school found out about my film and wanted to interview me about. If you want to read more about that click here

Monday, February 16, 2009

Shot Updates

Mostly working on the animation lately, still hoping to get all the animation done this month. But when I am not on this I can render any shot and get some fixes in. I have also being working on the grade, and these shots have the grade on them. I have got to animating and rendering some shots with the octos in them. Was pretty excited to be getting that in. They are looking good, the rendering is not too complicated( thankfully) Nice to render something on this project that does not have fur on it. Fur is a challenge, some shots have just never wanted to render. I have tried to different renderers, dmaps resolutions, anti-aliasing settings blah blah blah. At the moment I am using all of. Can depend on the amount of light that the fur is recieving, size in frame. Crazy, but worth it of course. I have added a dynamic scarf to the kid, it looks great but takes some time to get right, so I am having a internal debate about putting in or not. Dont really want to be adding stuff late in the piece, but can be hard to ignore a good idea.

Thursday, January 15, 2009

More playblasts

So here are 3 shots. At this point in the film, the kid has to secure the house. With a very strong chair... So these are final animations...I hope. I think they run together quite nicely.
These ones have been rendered also, but I will not be posting them here, as the details get lost. I think I have 27 or so shots to go, done 20. Its been hard to get this far, but just working on it everyday, adds up, like a savings account. I am putting off the walk cycle for the octos still! The shots with the octos are the most complicated. It might have a better idea to tackle those shots first, but oh well.

Wednesday, January 14, 2009

New Animation

Have been re doing all the animations for the last few months. Here is the final animation for shot 38, the second to last shot. At the moment I have 20 shots animated and rendered. Will be posting the rest soon.