During my last year at Yukfoo, a collegue approached me to do some outsourcing for a Wii game that he was Art Director on, California Sports. This was possible to do as I had game experience and we had a team that I knew could do it. I did the initial benchmark assets, such as the first character and building and worked out the kinks of how we were going to do this. Once that was done I just had to run schedule and do a bit of quality control. SHOo did the all the character texturing and Yoshi Harimaoto did the rest of modeling and most of the texturing on the props. I thought they did a great job as it was alot of assets in short amount of time.And there is another whole phase that I had nothing to do with.
Little bit about myself.In a previous life I was a chef. I was lucky to work with great people and learnt how to cook.I however it was my not great love, and after many years in hot kitchens it was time to change. I went to animation school at Media Design School in Auckland in 2001 worked hard and managed to graduate with Distinction and an industry award for Modeling. I was then lucky enough to be picked from an international search to be the intern for the Art Department at National Geographic Magazine in Washington D.C. I was working with the art directors. It was a fantastic time.
I then taught 3D for awhile until I was hired at Binary Star, a start up game development studio as Lead 3D. This was a great year and with a top team we won Best Startup Studio and Best unsigned game at the Austrailan GDC.
After this I was drawn into the world of TVCs. I went to Yukfoo in Auckland as Lead 3D and am lucky to work with a great and talented bunch of people.
After this I went to Weta Digital as a Assistant Technical Director in the shots department working on Avatar. This was amazing, and culminated in running 3 shots for Avatar as Lighting TD.
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