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I have been looking at the sand in some of shots  and finding it a  little dull. So to address this, I tried to take the mesh into Zbrush  and work it up.Wanted to keep it lose and have fun with it. Here is frame of what I got. 
When I first started on the film I  could not see a good way to work this sand up, not with the resources that I have. And it wasn't till  Decimation Master came out for Zbrush 3.5 that I could see a way.Really helps to give the characters of feeling of being in the world, rather than walking on it. Now I dont think I am going to animating this ground, its very heavy, so have will to choose where I put it carefully.
 
 
 
During my last year at Yukfoo, a collegue approached me to do some outsourcing for a Wii game that he was Art Director on, California Sports. This was possible to do as I had game experience and we had a team that I knew could do it. I did the initial benchmark assets, such as the first character and building and worked out the kinks of how we were going to do this. Once that was done I just had to run schedule and do a bit of quality control. SHOo did the all the character texturing and Yoshi Harimaoto did the rest of modeling and most of the texturing on the props. I thought they did a great job as it was alot of assets in short amount of time.And there is another whole phase that I had nothing to do with.

 
 
 
            
        
          
        
          
        
          
        
So its a while since I posted an update to the film.I have done alot of  work on it lately. So here is an update. I finally got around to  unwrapping the interior of the house and started to texture that up.  Makes a big difference.  Still planning to let SHOo cut loose on those textures. The majority of my time has spent on animation. Tackling shots that I being avoiding. I have  also reworked a shot that I could never render and was struggling with. I broke it into 2 shots now. Done plenty of comp work on various shots. And I have changed the ending! I have said that I would never change the edit..but it had to be done. 
 
 
 
 I got my update to Zbrush 4.0 going last night. I  needed to get a larry render out. Going into maya with decimated geo is  not much fun really. So I wanted to try this BPR rendering out and get a  turntable done. I spent most of my time setting the SSS that you can now hook up in zbrush. I just hooked up my painted ED map to the texture and used a preset. Its not perfect by a long way, but I can see this will be getting plenty of attention.