So with the release of Avatar on DVD(not the best quality..) I can get my hands on the shots I was lighting TD on, here they are! WHOoA! Amazing right?.If you are watching the film there is a section called Quaritch Fight, this was sequence I was assigned to, and these shots are from it. As this was my first film, I was very happy to get to run 3 shots.All the assets were unreal,hard to light them badly. Good times. Avatar copyright 20th Century Fox.
Decided to try a new light setup for Larry. I found the old one, which was good on the Krieger work lacked somewhat in feeling. It didn't pull any details out. This setup is an improvement, sculpts out the form and is more reflective of the character personality.
Here is my latest work on Larry. I tried to sculpt hair for the first time, was hard but I am sure will get easier. Started from a base mesh from maya. Rest of the outfit was modeled in maya also. As for the head, I have spent the most time on the eyes area, lift the right eyebrow for some expression, but didn't go nuts, just another element to work into the piece gently.
After looking at the reference for Larry-my old comics, I decided that what I had was ok, but I had lost some of the character. This WIP work was moving the elements around to address this. I did some work to the mouth and eyes also. Well most of the head got some work done. I am almost there, soon I have to do the shoulders and the hair, this as I found out thanks to my wife helps hugely in balancing the bust.
Next in Scott's book is doing a character with a large grin and a lot of fat rolls. I started this exercise and it looked rude so I have made it again(teeth and base mesh from the book) and its starting to come together. I think that is my workflow for now, build and then rebuild. I guess this is down to in-experience. Trying to get the head nice and then I will go onto the hair and outfit, aiming to make this a bust. This is Larry The Certifiable, design by Carlos Ezquerra from 2000AD.
Little bit about myself.In a previous life I was a chef. I was lucky to work with great people and learnt how to cook.I however it was my not great love, and after many years in hot kitchens it was time to change. I went to animation school at Media Design School in Auckland in 2001 worked hard and managed to graduate with Distinction and an industry award for Modeling. I was then lucky enough to be picked from an international search to be the intern for the Art Department at National Geographic Magazine in Washington D.C. I was working with the art directors. It was a fantastic time.
I then taught 3D for awhile until I was hired at Binary Star, a start up game development studio as Lead 3D. This was a great year and with a top team we won Best Startup Studio and Best unsigned game at the Austrailan GDC.
After this I was drawn into the world of TVCs. I went to Yukfoo in Auckland as Lead 3D and am lucky to work with a great and talented bunch of people.
After this I went to Weta Digital as a Assistant Technical Director in the shots department working on Avatar. This was amazing, and culminated in running 3 shots for Avatar as Lighting TD.