Well turns out , after voting- I won the challenge.!I gotta say I am really happy about this! Really enjoyed making it and so it was very nice to win. here is the link.
Lost Concept Challenge Here are the final maya and zbrush renders that I submitted. Had some good advice for the sack and it did improve, but I think its not there. Didnt get enough fine detail into it. Will always think to do a proper lit and textured version, but you never know. Had a great time with this, good to get some rest now. I will watch the voting over at cgfeedback to see how I do.
Right so work continues on this piece, here some un-smoothed renders.Got most of the geo I want done. Now its time to take the sack into Zbrush, I am hoping to finish the sack sculpt tonight which then will leave me one night to final it all, tweaks, renders etc.
When I did the pin up challenge I was never that happy with the face. And I did some work for the woman with M.A.k machine but that still needs work. So I been working on this slowly, really slowly. I found it was really good to make the planes for the face, quite like how it looks like this, but not sure how to more forward. Sure it will happen. Be nice to finish so I can attach to bodies.
Going to do the challenge over at cgFeedback. Chose this one by Christian Pearce. Its a cloning tech thing, from District 9. Did a quick colour in to see what I need to make and figure out the tubes. Will be cool to make as its hard surface and some organic.
First look at one of the new shots I have made to replace an old shot that caused me no end of trouble. Just getting the shot together. Have more animation to do yet.
Little bit about myself.In a previous life I was a chef. I was lucky to work with great people and learnt how to cook.I however it was my not great love, and after many years in hot kitchens it was time to change. I went to animation school at Media Design School in Auckland in 2001 worked hard and managed to graduate with Distinction and an industry award for Modeling. I was then lucky enough to be picked from an international search to be the intern for the Art Department at National Geographic Magazine in Washington D.C. I was working with the art directors. It was a fantastic time.
I then taught 3D for awhile until I was hired at Binary Star, a start up game development studio as Lead 3D. This was a great year and with a top team we won Best Startup Studio and Best unsigned game at the Austrailan GDC.
After this I was drawn into the world of TVCs. I went to Yukfoo in Auckland as Lead 3D and am lucky to work with a great and talented bunch of people.
After this I went to Weta Digital as a Assistant Technical Director in the shots department working on Avatar. This was amazing, and culminated in running 3 shots for Avatar as Lighting TD.