Back to Larry.. This has a long way to go.I wanted to focus in particular on painting the SSS layers in zbrush and detailing the skin. Here are my wips so far. The lower wips was my first renders out of maya but I was not mad about it, the upper one has everything tweaked.They are both using the same maps on the SSS but I did some work on the eyes texture and a blockout of his outfit. I have to rework some of detailing and change the coloring of the skin, but for now I am looking at the general feel of the maps. Also in the piece I decided to get some hair renders. I have used the fur a fair bit, but always avoided the hair and it can be more trouble than its worth. But for this I think it will be the right way to go.
I did some more work on the pin up. I wasn't able to get everything right in time for the challenge. Main area of work was sculpting the face, so I made her more expressive. I did some adjustments to the feet, legs and fingers. I did some touch ups to the rendering, softened the shadows, moved some lights,and made some eyelashes.Really had a good time with this and can't wait to start my next one.
Little bit about myself.In a previous life I was a chef. I was lucky to work with great people and learnt how to cook.I however it was my not great love, and after many years in hot kitchens it was time to change. I went to animation school at Media Design School in Auckland in 2001 worked hard and managed to graduate with Distinction and an industry award for Modeling. I was then lucky enough to be picked from an international search to be the intern for the Art Department at National Geographic Magazine in Washington D.C. I was working with the art directors. It was a fantastic time.
I then taught 3D for awhile until I was hired at Binary Star, a start up game development studio as Lead 3D. This was a great year and with a top team we won Best Startup Studio and Best unsigned game at the Austrailan GDC.
After this I was drawn into the world of TVCs. I went to Yukfoo in Auckland as Lead 3D and am lucky to work with a great and talented bunch of people.
After this I went to Weta Digital as a Assistant Technical Director in the shots department working on Avatar. This was amazing, and culminated in running 3 shots for Avatar as Lighting TD.