Some work has been done on the exterior shots of the house. Camera projection of the house taken in maya with a pretty flat render.. Taken into Photoshop and worked over by Shoo. Came out very nice. Mapping works very well as long as the camera move is nothing extreme.
More of the shots that have had the camera mapping done. Interior shots next.
Here is the reworking of shot 22. I had to change this as I couldnt quite get this working how I think it should have been. It had a POV to start with, but I just found the action of the otco jumping in the air a little strange. So I worked it into 4 shots, its nice and I think the last shot has a nice revealing of the next bunch of octos.Will be able to convey some nice emotion of the Dad and build on the danger the son is in. Still have some issues with the Dads fur but did make some progress. I was rendering his fur with rasterizer and some Dmap shadows. Got better results with raytracing, and raytraced shadows, without a huge hit in the render time. Also got a more working texture on the dead octo. Will update the texture on all of the octos when I finish the final weighting.
Little bit about myself.In a previous life I was a chef. I was lucky to work with great people and learnt how to cook.I however it was my not great love, and after many years in hot kitchens it was time to change. I went to animation school at Media Design School in Auckland in 2001 worked hard and managed to graduate with Distinction and an industry award for Modeling. I was then lucky enough to be picked from an international search to be the intern for the Art Department at National Geographic Magazine in Washington D.C. I was working with the art directors. It was a fantastic time.
I then taught 3D for awhile until I was hired at Binary Star, a start up game development studio as Lead 3D. This was a great year and with a top team we won Best Startup Studio and Best unsigned game at the Austrailan GDC.
After this I was drawn into the world of TVCs. I went to Yukfoo in Auckland as Lead 3D and am lucky to work with a great and talented bunch of people.
After this I went to Weta Digital as a Assistant Technical Director in the shots department working on Avatar. This was amazing, and culminated in running 3 shots for Avatar as Lighting TD.