A quick test to see what the head was like to render with the same render setup that I used on the MK models. I used decimation master in Zbrush to reduce the poly count going into Maya. Worked great.
My render passes are an occlusion, reflection pass and color. For the color I used a Physical Sky.The reflection is just a blinn with reflection blur turned on under the mental ray settings. Then a quick mockup with Photoshop. Ramps for background, then the col pass, next the reflection pass(made this blue but it could be any color so we have some infomation to work with when adjusting the Hue/Sat) on overlay and lastly the occlusion over the top (multiply) to bring some details out.
Wednesday, March 31, 2010
Tuesday, March 30, 2010
Sunday, March 21, 2010
Right, so I have being wanting to do this for ages. Learn Zbrush, or rather learn anatomy and learn sculpting. I am not a stranger to the Zbrush. Used it over the years plenty but I have never put any serious time into it. Well this year I am dedicating lots of time to it. I have Scott Spencer's excellent book "Character Creation" armed with this and lots of anatomy books, going to get into it. Here is my first head. I took my sweet time over it, and I realize its not perfect, but it was great fun.